PCX to XBM

Convert PCX to XBM (Fast & Free)

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How to convert PCX to XBM ?

  1. Select PCX files you want to convert, from your computer or drag and drop it on the page.
  2. Press the "Convert" button in order to convert PCX to XBM.
  3. When the conversion is completed, click "Download" on the desired converted XBM file.

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PCX to XBM

Useful information about PCX

Extension: PCX
Name: Picture Exchange File
Mime Type: image/x-pcx
Converter: PCX Converter
Description: PCX, standing for PiCture eXchange, is an image file format developed by the now-defunct ZSoft Corporation of Marietta, Georgia, United States. It was the native file format for PC Paintbrush and became one of the first widely accepted DOS imaging standards, although it has since been succeeded by more sophisticated image formats, such as BMP, JPEG, and PNG. PCX files commonly stored palette-indexed images ranging from 2 or 4 colors to 16 and 256 colors, although the format has been extended to record true-color (24-bit) images as well. - Source

Useful information about XBM

Extension: XBM
Name: X BitMap Image File Format
Mime Type: image/x-xbm
Converter: XBM Converter
Description: In computer graphics, the X Window System used X BitMap (XBM), a plain text binary image format, for storing cursor and icon bitmaps used in the X GUI. The XBM format is superseded by XPM, which first appeared for X11 in 1989. XBM files differ markedly from most image files in that they take the form of C source files. This means that they can be compiled directly into an application without any preprocessing steps, but it also makes them far larger than their raw pixel data. The image data is encoded as a comma-separated list of byte values, each written in the C hexadecimal notation, '0x13' for example, so that multiple ASCII characters are used to express a single byte of image information. XBM data consists of a series of static unsigned char arrays containing the monochrome pixel data. When the format was in common use, an XBM typically appeared in headers (.h files) which featured one array per image stored in the header. - Source