PAM to DXT5

Convert PAM to DXT5 (Fast & Free)

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How to convert PAM to DXT5 ?

  1. Select PAM files you want to convert, from your computer or drag and drop it on the page.
  2. Press the "Convert" button in order to convert PAM to DXT5.
  3. When the conversion is completed, click "Download" on the desired converted DXT5 file.

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PAM to DXT5

Useful information about PAM

Extension: PAM
Name: Portable Arbitrary Map
Mime Type: image/x-portable-arbitrarymap
Converter: PAM Converter
Description: A PAM image describes a two dimensional grid of tuples. The tuples are arranged in rows and columns. The width of the image is the number of columns. The height of the image is the number of rows. All rows are the same width and all columns are the same height. The tuples may have any degree, but all tuples have the same degree. The degree of the tuples is called the depth of the image. Each member of a tuple is called a sample. A sample is an unsigned integer which represents a locus along a scale which starts at zero and ends at a certain maximum value called the maxval. The maxval is the same for every sample in the image. The two dimensional array of all the Nth samples of each tuple is called the Nth plane or Nth channel of the image. - Source

Useful information about DXT5

Extension: DXT5
Name: S3 Texture Compression - Dxt5
Mime Type: image/dxt
Converter: DXT5 Converter
Description: The DXT5 format is an alternate RGBA format. As in the DXT3 case, each 4x4 block takes up 128 bits. So it provides the same 4:1 compression as in the DXT3 case. Just as for the DXT3 format, there are two 64-bit chunks of data per block: an RGB chunk compressed as for DXT1 (with the same caveat as for DXT3), and an alpha chunk. Again the second chunk is the color chunk; the first is the alpha. Where DXT3 and DXT5 differ is how the alpha chunk is compressed. DXT5 compresses the alpha using a compression scheme similar to DXT1. The alpha data is stored as 2 8-bit alpha values, alpha0 and alpha1, followed by a 48-bit unsigned integer that describes how to combine these two reference alpha values to achieve the final alpha value. The 48-bit integer is also stored in little-endian order. The 48-bit unsigned integer contains 3-bit codes that describe how to compute the final alpha value. These codes are stored in the identical order as the codes in DXT1; they simply are 3 bits in size rather than 2. - Source