DXT5 to XBM

Convert DXT5 to XBM (Fast & Free)

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How to convert DXT5 to XBM ?

  1. Select DXT5 files you want to convert, from your computer or drag and drop it on the page.
  2. Press the "Convert" button in order to convert DXT5 to XBM.
  3. When the conversion is completed, click "Download" on the desired converted XBM file.

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DXT5 to XBM

Useful information about DXT5

Extension: DXT5
Name: S3 Texture Compression - Dxt5
Mime Type: image/dxt
Converter: DXT5 Converter
Description: The DXT5 format is an alternate RGBA format. As in the DXT3 case, each 4x4 block takes up 128 bits. So it provides the same 4:1 compression as in the DXT3 case. Just as for the DXT3 format, there are two 64-bit chunks of data per block: an RGB chunk compressed as for DXT1 (with the same caveat as for DXT3), and an alpha chunk. Again the second chunk is the color chunk; the first is the alpha. Where DXT3 and DXT5 differ is how the alpha chunk is compressed. DXT5 compresses the alpha using a compression scheme similar to DXT1. The alpha data is stored as 2 8-bit alpha values, alpha0 and alpha1, followed by a 48-bit unsigned integer that describes how to combine these two reference alpha values to achieve the final alpha value. The 48-bit integer is also stored in little-endian order. The 48-bit unsigned integer contains 3-bit codes that describe how to compute the final alpha value. These codes are stored in the identical order as the codes in DXT1; they simply are 3 bits in size rather than 2. - Source

Useful information about XBM

Extension: XBM
Name: X BitMap Image File Format
Mime Type: image/x-xbm
Converter: XBM Converter
Description: In computer graphics, the X Window System used X BitMap (XBM), a plain text binary image format, for storing cursor and icon bitmaps used in the X GUI. The XBM format is superseded by XPM, which first appeared for X11 in 1989. XBM files differ markedly from most image files in that they take the form of C source files. This means that they can be compiled directly into an application without any preprocessing steps, but it also makes them far larger than their raw pixel data. The image data is encoded as a comma-separated list of byte values, each written in the C hexadecimal notation, '0x13' for example, so that multiple ASCII characters are used to express a single byte of image information. XBM data consists of a series of static unsigned char arrays containing the monochrome pixel data. When the format was in common use, an XBM typically appeared in headers (.h files) which featured one array per image stored in the header. - Source