DPX to DXT5

Convert DPX to DXT5 (Fast & Free)

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How to convert DPX to DXT5 ?

  1. Select DPX files you want to convert, from your computer or drag and drop it on the page.
  2. Press the "Convert" button in order to convert DPX to DXT5.
  3. When the conversion is completed, click "Download" on the desired converted DXT5 file.

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DPX to DXT5

Useful information about DPX

Extension: DPX
Name: Digital Picture Exchange
Mime Type: image/dpx
Converter: DPX Converter
Description: Digital Picture Exchange (DPX) is a common file format for digital intermediate and visual effects work and is a SMPTE standard (ST 268-1:2014). The file format is most used to represent the density of each colour channel of a scanned negative film in an uncompressed "logarithmic" image where the gamma of the original camera negative is preserved as taken by a film scanner. For this reason, DPX is the worldwide-chosen format for still frames storage in most digital intermediate post-production facilities and film labs. Other common video formats are supported as well (see below), from video to purely digital ones, making DPX a file format suitable for almost any raster digital imaging applications. DPX provides, in fact, a great deal of flexibility in storing colour information, colour spaces and colour planes for exchange between production facilities. Multiple forms of packing and alignment are possible. The DPX specification allows for a wide variety of metadata to further clarify information stored (and storable) within each file. - Source

Useful information about DXT5

Extension: DXT5
Name: S3 Texture Compression - Dxt5
Mime Type: image/dxt
Converter: DXT5 Converter
Description: The DXT5 format is an alternate RGBA format. As in the DXT3 case, each 4x4 block takes up 128 bits. So it provides the same 4:1 compression as in the DXT3 case. Just as for the DXT3 format, there are two 64-bit chunks of data per block: an RGB chunk compressed as for DXT1 (with the same caveat as for DXT3), and an alpha chunk. Again the second chunk is the color chunk; the first is the alpha. Where DXT3 and DXT5 differ is how the alpha chunk is compressed. DXT5 compresses the alpha using a compression scheme similar to DXT1. The alpha data is stored as 2 8-bit alpha values, alpha0 and alpha1, followed by a 48-bit unsigned integer that describes how to combine these two reference alpha values to achieve the final alpha value. The 48-bit integer is also stored in little-endian order. The 48-bit unsigned integer contains 3-bit codes that describe how to compute the final alpha value. These codes are stored in the identical order as the codes in DXT1; they simply are 3 bits in size rather than 2. - Source