DPX to DXT1

Convert DPX to DXT1 (Fast & Free)

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How to convert DPX to DXT1 ?

  1. Select DPX files you want to convert, from your computer or drag and drop it on the page.
  2. Press the "Convert" button in order to convert DPX to DXT1.
  3. When the conversion is completed, click "Download" on the desired converted DXT1 file.

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DPX to DXT1

Useful information about DPX

Extension: DPX
Name: Digital Picture Exchange
Mime Type: image/dpx
Converter: DPX Converter
Description: Digital Picture Exchange (DPX) is a common file format for digital intermediate and visual effects work and is a SMPTE standard (ST 268-1:2014). The file format is most used to represent the density of each colour channel of a scanned negative film in an uncompressed "logarithmic" image where the gamma of the original camera negative is preserved as taken by a film scanner. For this reason, DPX is the worldwide-chosen format for still frames storage in most digital intermediate post-production facilities and film labs. Other common video formats are supported as well (see below), from video to purely digital ones, making DPX a file format suitable for almost any raster digital imaging applications. DPX provides, in fact, a great deal of flexibility in storing colour information, colour spaces and colour planes for exchange between production facilities. Multiple forms of packing and alignment are possible. The DPX specification allows for a wide variety of metadata to further clarify information stored (and storable) within each file. - Source

Useful information about DXT1

Extension: DXT1
Name: S3 Texture Compression - Dxt1
Mime Type: image/dxt
Converter: DXT1 Converter
Description: A DXT1 compressed image is an RGB image format. As such, the alpha of any color is assumed to be 1. Each 4x4 block takes up 64-bits of data, so compared to a 24-bit RGB format, it provides 6:1 compression. You can get a DXT1 image by using the as the internal format of the image. Each 4x4 block stores color data as follows. There are 2 16-bit color values, color0 followed by color1. Following this is a 32-bit unsigned integer containing values that describe how the two colors are combined to determine the color for a given pixel. The 2 16-bit color values are stored in little-endian format, so the low byte of the 16-bit color comes first in each case. The color values are stored in RGB order (from high bit to low bit) in 5_6_5 bits. The 32-bit unsigned integer is also stored in little-endian format. Every 2 bits of the integer represent a pixel; the 2 bits are a code that defines how to combine color0 and color1 to produce the color of that pixel. In order from highest bit to lowest bit (after the little-endian conversion), the pixels are stored in row-major order. Every 8 bits, 4 2-bit codes, is a single row of the image. - Source