GIF to DXT5

Convert GIF to DXT5 (Fast & Free)

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How to convert GIF to DXT5 ?

  1. Select GIF files you want to convert, from your computer or drag and drop it on the page.
  2. Press the "Convert" button in order to convert GIF to DXT5.
  3. When the conversion is completed, click "Download" on the desired converted DXT5 file.

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GIF to DXT5

Useful information about GIF

Extension: GIF
Name: Graphics Interchange Format
Mime Type: image/gif
Converter: GIF Converter
Description: The Graphics Interchange Format (GIF) is a bitmap image format that was developed by a team at the online services provider CompuServe led by American computer scientist Steve Wilhite and released on 15 June 1987. It has since come into widespread usage on the World Wide Web due to its wide support and portability between applications and operating systems. The format supports up to 8 bits per pixel for each image, allowing a single image to reference its own palette of up to 256 different colors chosen from the 24-bit RGB color space. It also supports animations and allows a separate palette of up to 256 colors for each frame. These palette limitations make GIF less suitable for reproducing color photographs and other images with color gradients, but well-suited for simpler images such as graphics or logos with solid areas of color. GIF images are compressed using the Lempel–Ziv–Welch (LZW) lossless data compression technique to reduce the file size without degrading the visual quality. This compression technique was patented in 1985. Controversy over the licensing agreement between the software patent holder, Unisys, and CompuServe in 1994 spurred the development of the Portable Network Graphics (PNG) standard. By 2004 all the relevant patents had expired. - Source

Useful information about DXT5

Extension: DXT5
Name: S3 Texture Compression - Dxt5
Mime Type: image/dxt
Converter: DXT5 Converter
Description: The DXT5 format is an alternate RGBA format. As in the DXT3 case, each 4x4 block takes up 128 bits. So it provides the same 4:1 compression as in the DXT3 case. Just as for the DXT3 format, there are two 64-bit chunks of data per block: an RGB chunk compressed as for DXT1 (with the same caveat as for DXT3), and an alpha chunk. Again the second chunk is the color chunk; the first is the alpha. Where DXT3 and DXT5 differ is how the alpha chunk is compressed. DXT5 compresses the alpha using a compression scheme similar to DXT1. The alpha data is stored as 2 8-bit alpha values, alpha0 and alpha1, followed by a 48-bit unsigned integer that describes how to combine these two reference alpha values to achieve the final alpha value. The 48-bit integer is also stored in little-endian order. The 48-bit unsigned integer contains 3-bit codes that describe how to compute the final alpha value. These codes are stored in the identical order as the codes in DXT1; they simply are 3 bits in size rather than 2. - Source